Project Development Studio
02. — Beyond Initial Ideation
Assignment

  1. Work on your project mindmap. Continue to break down the inspirations and components of your project idea.
  2. Create a moodboard for your project. Use imagery to convey the mood and feeling of your project.
  3. Think about 2 ways to develop your project (TOPIC and ATTRIBUTE)
Last week

Topic — The Intersection of Language, Culture, and Play

A game that explores how different cultures approach language, storytelling, and meaning-making. Explored via poetry and play, this project aims to investigate how games foster social connectivity by encouraging collaboration, creativity, and informal learning.

Revised

Topic — Language, play, +meaning-making

A game which explores poetry, linguistics, and meaning-making via word-play, collaboration, and generative art.

Attribute(s) — tbd

  • emergence
  • creative ownership
  • unfolding
  • generativity
  • possibility space

Moodboard

While creating this mood board I noticed myself being distracted by stylistic details and quickly created a separate “design” board to keep aesthetic preferences separate. Doing so helped me focus on only saving images which elicit feelings, even if the visuals aren’t exactly cohesive yet.

Mind mapping

Creating this mind map helped me get a lot of the “if”, “and”, or “yikes” cases out of my brain and onto the page. This exercise also reminded me that I want to create an experience that in the words of Kate Compton (link), is “an interactive system that creates artifacts”, designed to feel exploratory, pleasurable, and enhance feelings of creativity.

01. — Choosing a topic
Assignment

Bring a TOPIC for next class. We will be expanding upon and refining your ideas in the next class. What idea or issue will you be tackling?

Topic — The Intersection of Language, Game Mechanics, and Play

A game that explores how different cultures approach language, storytelling, and meaning-making. Explored via poetry and play, this project aims to investigate how games foster social connectivity by encouraging collaboration, creativity, and informal learning.

What are some of the questions that drive your interest?
  1. How can games that encourage storytelling, poetry, and wordplay our understanding of ourselves, spark creativity, and promote positive behaviors?
  2. How can game play facilitate lateral thinking?
  3. What role do game mechanics and behavioral psychology play in influencing decisions during game design?
  4. What key elements make a word-based game both enjoyable and educational?
  5. How do different features enhance or detract from the player’s experience of the "grok loop"?
Constraints to Consider

Time Constraints
- How does limiting the time to solve or create, enhance player engagement?

Cultural Contexts
- How can the game be designed to appeal to diverse audiences / how can it be adaptable to different linguistic and cultural backgrounds?

Player Input
- Should players have the ability to contribute words themselves?

Medium
- Should the game be designed for a single medium, or is it playable across many?